

We’ll need the gradient texture we just made so we define the gradient uniform for that. Uniforms allow us to pass data into the shader. You can choose to ignore the built-in lighting system by flagging the render_mode as unshaded. We’re working in 2D, so our shader_type is canvas_item. Let’s start coding! shader_type canvas_item įirst, we define our shader type so Godot knows what it’s working with. In the same way, create a new Shader for this material and click on it to open the shader editor. Select the sprite you’d like to alter and create a new ShaderMaterial for it.
#GODOT PALETTE SWAP CODE#
Now we have our gradient, let’s code the shader. Save your gradient by clicking the down arrow. I used the following gradient in the above example to create a spooky other-world feel. You can also right-click a stop to delete it and drag stops to move them around.Įxperiment with making an appealing color scheme. Modify the gradient by left-clicking on it to create a stop and then click on the color square to the right. Click the empty Gradient property to create a new gradient. In the inspector, set the Width to 256 pixels because we don’t need a large texture. Select GradientTexture from the list that pops up and click Create. With Godot open, create a new resource by clicking the new resource button in the editor’s top right. Let’s first create the gradient we’ll use as a color map. The shader works by first converting the sprite to greyscale, then mapping each shade of grey to another color defined by a gradient resource. It’s also a useful tool to use in shaders, to increase the visual contrast of a mask or change a color range, as we will see in the next lesson. It’s also part of many image filters in apps such as Instagram.

This is useful for refining or completely changing the mood of your game.
#GODOT PALETTE SWAP HOW TO#
In the same way, create a new Shader for this material and click on it to open the shader editor.In this tutorial, you’ll learn how to use a shader to change a sprite’s colors. Select the sprite you’d like to alter and create a new ShaderMaterial for it. Click the empty Gradient property to create a new gradient. In the inspector, set the Width to 256 pixels because we don’t need a large texture. Select GradientTexture from the list that pops up and click Create.


In this tutorial, you’ll learn how to use a shader to change a sprite’s colors.
